Scenes
Break a story into manageable locations or moments and connect them with clear paths.
Create scenes, connect choices, organize characters and props, and shape a playable story one beat at a time.
Build a world from reusable pieces, give readers meaningful actions, and remember what changed along the way.
Break a story into manageable locations or moments and connect them with clear paths.
Let readers act naturally and reveal alternate scenes, items, details, or consequences.
Track what the player knows, owns, has seen, or has changed throughout the tale.
“The best interactive stories make every choice feel like part of the tale, not part of the interface.”