Builder toolkit

Structure without flattening the imagination.

Bring scenes, entities, actions, events, and changing story state together in one flexible workspace.

Build your world

Scenes and chapters

Organize the story into chapters, then give every scene its own description, image, entities, actions, and opening events.

Story vocabulary

Scene
A location, beat, or unit of story content.
Entity
A character, location, prop, clue, or other part of the world.
Action
Something a player can choose to do.
State
A remembered value that changes what happens next.
Create, test, publish

Keep the whole story within reach.

01

Living entities

Define aliases, descriptions, states, and actions for the people and things a player encounters.

02

Events and conditions

React to player actions, scene visits, and state changes without losing sight of the narrative.

03

Author testing

Play from the builder, inspect what happened, reset the experience, and refine each path.

Common questions

Designed for stories that branch and remember.

Can a story react to what the player has done?

Yes. States and events let descriptions and available actions respond to changes in the world.

Can authors test before publishing?

Yes. Author-test plays make it possible to exercise scenes and actions while the story is still being built.

Can players return to an unfinished story?

Yes. The published stories page offers a continuation link when a visitor already has a play in progress.