Scenes and chapters
Organize the story into chapters, then give every scene its own description, image, entities, actions, and opening events.
Bring scenes, entities, actions, events, and changing story state together in one flexible workspace.
Organize the story into chapters, then give every scene its own description, image, entities, actions, and opening events.
Define aliases, descriptions, states, and actions for the people and things a player encounters.
React to player actions, scene visits, and state changes without losing sight of the narrative.
Play from the builder, inspect what happened, reset the experience, and refine each path.
Yes. States and events let descriptions and available actions respond to changes in the world.
Yes. Author-test plays make it possible to exercise scenes and actions while the story is still being built.
Yes. The published stories page offers a continuation link when a visitor already has a play in progress.